Ok, after some intense post creating today, my projects page is completed. Will be working and adding more content to the page soon.
Archive for February, 2010
Projects are Up
Ok, after some intense post creating today, my projects page is completed. Will be working and adding more content to the page soon.
Real Time Cloth Simulation
Developed:
- Cloth node system to simulate the cloth surface
- Spring system working between cloth nodes
- OpenGL window for displaying the cloth
Overrun
Overrun is a student project that was created for the Structures of Game Production class at Full Sail University. A group of 3 of us was tasked with creating a full 2D game from development to completion over 2 months.
Overrun is a top down game that utilizes elements of survival shooter, a la Asteroids, combined with tower defense. The user takes control of the protagonist and must protect his fort from attacking mutant space zombies. After each wave the user is able to upgrade their fort with new walls, turrets, and new personal weaponry.
Developed:
- 2D animation system
- Turret system and targeting
- Zombie AI
- Power up system
- 2D assets
A full demo of the game can be downloaded from here.
Galactic Heroes of Ultimate Destiny
Galactic Heroes of Ultimate Destiny (GHUD) was a 5 month student project that was created at Full Sail University. A group of 6 of us were tasked with creating a full 3D rendered game using only one external API.
GHUD is an original 3rd person super hero “beat ‘em up” game. The user is able to create their own character, assign him powers and then clean the streets of the Janitaur and his evil janitor minions.
Developed:
- Menu system using original scripting system
- Character customization tool
- 2D assets and textures for game
- Gameplay elements and bug fixes
To download a demo, go here
System Comprehension Lab
For this lab, the student is given a full game with common linker and build errors intentionally built in. They are tasked with then correcting all build errors. Once the game is running, they then have to read the code, make important comments within systems explaining how they work, and to then add any element that they want to to the game.
Developed:
- Rendering for the lab using OpenGL
- Game system and rules
- 2D collision
- Achievement system
- Decorator class for explosions
The full lab and demo as distributed to students can be downloaded here.
