"Every calling is great when greatly pursued."
-Oliver Wendell Holmes
Posted By Derek on August 1st, 2010

Just finished updating my resume a little. Unfortunately, couldn’t put some of the newer stuff I’ve been working on due to NDA.
Click on the Resume tab on the menu to check it out.

 

ED1: Hierarchy/Scene Management Lab

Posted By Derek on February 27th, 2010

The lab was created to show the student how a character hierarchy works. The student is exposed to techniques for flattening a hierarchy and creating render nodes to display 3D geometry. The concepts of local and world space are reinforced.

Developed winter of 2008 using OpenGL

Developed:

  • Interface using MFC
  • Hierarchy system for skeletal objects
  • 3D Assets using Maya and exporting it to binary format
  • 3D Asset loading and management
  • Simple scene management using render nodes

Demo and lab as distributed to students can be downloaded here.

Similar Posts

Leave a Reply