"Every calling is great when greatly pursued."
-Oliver Wendell Holmes
Posted By Derek on August 1st, 2010

Just finished updating my resume a little. Unfortunately, couldn’t put some of the newer stuff I’ve been working on due to NDA.
Click on the Resume tab on the menu to check it out.

 

Maya Static Mesh Exporter

Posted By Derek on February 27th, 2010

The lab was created to introduce the student to the Maya C++ API. Utilization of key Maya functionality is taught to the student and they are then required to create a File Translator plug-in that will export static geometry and save it to an xml file and a binary file. That concept is then built upon and the student is then taught about custom Maya attributes. They are then required to create a scene/level exporter.

Developed:

  • Static Mesh Exporter using the Maya C++ API
  • Scene Exporter using the Maya C++ API
  • XML and Binary format for static meshes
  • XML format for Scene information
  • Simple Viewer using OpenGL
  • Cel Shader and Outline Shader in GLSL

Demo and Lab as distributed to students can be downloaded here

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