ED1: Hierarchy/Scene Management Lab
The lab was created to show the student how a character hierarchy works. The student is exposed to techniques for flattening a hierarchy and creating render nodes to display 3D geometry. The concepts of local and world space are reinforced.
Developed winter of 2008 using OpenGL
Developed:
- Interface using MFC
- Hierarchy system for skeletal objects
- 3D Assets using Maya and exporting it to binary format
- 3D Asset loading and management
- Simple scene management using render nodes
Demo and lab as distributed to students can be downloaded here.
No comments
Join the discussion
Leave a reply