Derek Glascock/

27.02.2010 Professional ProjectsNo Comments

ED1: Hierarchy/Scene Management Lab

The lab was created to show the student how a character hierarchy works. The student is exposed to techniques for flattening a hierarchy and creating render nodes to display 3D geometry. The concepts of local and world space are reinforced.

Developed winter of 2008 using OpenGL

Developed:

  • Interface using MFC
  • Hierarchy system for skeletal objects
  • 3D Assets using Maya and exporting it to binary format
  • 3D Asset loading and management
  • Simple scene management using render nodes

Demo and lab as distributed to students can be downloaded here.

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