Derek Glascock/

27.02.2010 Professional ProjectsNo Comments

Maya Static Mesh Exporter

The lab was created to introduce the student to the Maya C++ API. Utilization of key Maya functionality is taught to the student and they are then required to create a File Translator plug-in that will export static geometry and save it to an xml file and a binary file. That concept is then built upon and the student is then taught about custom Maya attributes. They are then required to create a scene/level exporter.

Developed:

  • Static Mesh Exporter using the Maya C++ API
  • Scene Exporter using the Maya C++ API
  • XML and Binary format for static meshes
  • XML format for Scene information
  • Simple Viewer using OpenGL
  • Cel Shader and Outline Shader in GLSL

Demo and Lab as distributed to students can be downloaded here

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