Maya Static Mesh Exporter


The lab was created to introduce the student to the Maya C++ API. Utilization of key Maya functionality is taught to the student and they are then required to create a File Translator plug-in that will export static geometry and save it to an xml file and a binary file. That concept is then built upon and the student is then taught about custom Maya attributes. They are then required to create a scene/level exporter.
Developed:
- Static Mesh Exporter using the Maya C++ API
- Scene Exporter using the Maya C++ API
- XML and Binary format for static meshes
- XML format for Scene information
- Simple Viewer using OpenGL
- Cel Shader and Outline Shader in GLSL
Demo and Lab as distributed to students can be downloaded here
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