File Archiver
This lab was developed to teach students how to create a PACK file for organizing and encrypting assets. The student is provided with a C# interface and then tasked with writing the functions for adding and removing files from a PACK file in a C++ DLL. Developed: Interface using C# C++ DLL containing archiving functionality [...]
Read onMaya Static Mesh Exporter
The lab was created to introduce the student to the Maya C++ API. Utilization of key Maya functionality is taught to the student and they are then required to create a File Translator plug-in that will export static geometry and save it to an xml file and a binary file. That concept is then built [...]
Read onED1: Hierarchy/Scene Management Lab
The lab was created to show the student how a character hierarchy works. The student is exposed to techniques for flattening a hierarchy and creating render nodes to display 3D geometry. The concepts of local and world space are reinforced. Developed winter of 2008 using OpenGL Developed: Interface using MFC Hierarchy system for skeletal objects [...]
Read onBCFx: The Doug Williams Edition
BCFX – The Doug Williams Edition is a “cultural lifestyle” entertainment video game experience that puts you in the heart of the pageantry and excitement of the Historically Black College Football. Now Available for the Xbox 360. Worked on for the Retail Release: Gameplay bugs AI bugs Worked on for the Title Update: Gameplay bugs [...]
Read onWorking and What Not…
I’ve discovered over the last couple of days, that I enjoy piddling around on little things. Whether it be reconstructing my destroyed website, or putting together a stupid little UI for a prototype at work, it amuses me. I’m getting closer and closer to finally getting this all done. My projects should be up and [...]
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